The Quartz API
The key interfaces and classes of the Quartz API are:
IScheduler- the main API for interacting with the scheduler.IJob- an interface to be implemented by components that you wish to have executed by the scheduler.IJobDetail- used to define instances of Jobs.ITrigger- a component that defines the schedule upon which a given Job will be executed, job can have multiple associated triggersJobBuilder- used to define/build JobDetail instances, which define instances of Jobs.TriggerBuilder- used to define/build Trigger instances.QuartzSchedulerBuilder- used to define/build scheduler instances when there is no host to register Quartz with.
In this tutorial for readability's sake following terms are used interchangeably: IScheduler and Scheduler, IJob and Job, IJobDetail and JobDetail, ITrigger and Trigger.
A Scheduler's life-cycle runs from the moment the container builds it to the call to its Shutdown() method. Once it exists, the IScheduler interface can be used to add, remove, and list Jobs and Triggers, and perform other scheduling-related operations (such as pausing a trigger). However, the Scheduler will not actually act on any triggers (execute jobs) until it has been started with the Start() method — which the hosted service does for you, as shown in Lesson 1.
Quartz provides "builder" classes that define a Domain Specific Language (or DSL, also sometimes referred to as a "fluent interface"). In the previous lesson you saw an example of it, which we present a portion of here again:
// define the job and tie it to our HelloJob class
IJobDetail job = JobBuilder.Create<HelloJob>()
.WithIdentity("myJob", "group1") // name "myJob", group "group1"
.Build();
// Trigger the job to run now, and then every 40 seconds
ITrigger trigger = TriggerBuilder.Create()
.WithIdentity("myTrigger", "group1")
.StartNow()
.WithSimpleSchedule(x => x
.WithInterval(TimeSpan.FromSeconds(40))
.RepeatForever())
.Build();
// Tell Quartz to schedule the job using our trigger
await scheduler.ScheduleJob(job, trigger);
The block of code that builds the job definition is using JobBuilder using fluent interface to create the product, IJobDetail. Likewise, the block of code that builds the trigger is using TriggerBuilder's fluent interface and extension methods that are specific to given trigger type. Possible schedule extension methods are:
WithSimpleSchedule— a fixed interval, repeated a number of times or forever (Lesson 5)WithCronSchedule— a calendar-like schedule written as a cron expression, withH(hash) tokens to spread fire times across triggers (Lesson 6)WithRecurrenceSchedule— an RFC 5545 RRULE for patterns cron cannot say, such as "the 2nd Monday of the month" (Lesson 7)WithCalendarIntervalSchedule— an interval counted in calendar units, so "every month" stays on the same day of the month and "every day" stays at the same wall-clock hour across a daylight saving changeWithDailyTimeIntervalSchedule— an interval repeated inside a daily time window, on chosen days of the week:StartingDailyAt(new TimeOnly(9, 0)),EndingDailyAt(new TimeOnly(17, 0)),OnMondayThroughFriday(). Times of day areTimeOnlyin 4.0, where 3.x had aTimeOfDaytype of its own.
DateBuilder builds a DateTimeOffset for a point in time that is awkward to write out — DateBuilder.Create().AtHourMinuteAndSecond(22, 0, 0).Build() is today at 22:00:00 — and DateBuilder.CreateInTimeZone(timeZone) does the same in a given zone. Both read the clock through the scheduler's TimeProvider when you pass one, which is what makes a test that fakes time see the faked time.
Jobs and Triggers
A job is a class that implements the IJob interface, which has only one simple method:
IJob Interface
namespace Quartz
{
public interface IJob
{
ValueTask Execute(IJobExecutionContext context, CancellationToken cancellationToken = default);
}
}
When the Job's trigger fires (more on that in a moment), the Execute(..) method is invoked by one of the scheduler's worker threads. The IJobExecutionContext object that is passed to this method provides the job instance with information about its "run-time" environment - a handle to the Scheduler that executed it, a handle to the Trigger that triggered the execution, the job's JobDetail object, and a few other items.
The cancellationToken is the same token as context.CancellationToken. It is a parameter of its own so that a job which forgets to forward it is caught by analysis (CA2016) rather than discovered during a shutdown that will not finish.
The JobDetail object is created by the Quartz.NET client (your program) at the time the Job is added to the scheduler. It contains various property settings for the Job, as well as a JobDataMap, which can be used to store state information for a given instance of your job class. It is essentially the definition of the job instance, and is discussed in further detail in the next lesson.
Trigger objects are used to trigger the execution (or 'firing') of jobs. When you wish to schedule a job, you instantiate a trigger and 'tune' its properties to provide the scheduling you wish to have. Triggers may also have a JobDataMap associated with them - this is useful to passing parameters to a Job that are specific to the firings of the trigger. Quartz ships with a handful of different trigger types, but the most commonly used types are SimpleTrigger (interface ISimpleTrigger) and CronTrigger (interface ICronTrigger).
SimpleTrigger is handy if you need 'one-shot' execution (just single execution of a job at a given moment in time), or if you need to fire a job at a given time, and have it repeat N times, with a delay of T between executions. CronTrigger is useful if you wish to have triggering based on calendar-like schedules - such as "every Friday, at noon" or "at 10:15 on the 10th day of every month."
For complex calendar-based patterns that cron cannot express — such as "every 2nd Monday of the month", "every other week on specific days", or "the last weekday of March each year" — RecurrenceTrigger (interface IRecurrenceTrigger) uses RFC 5545 RRULE strings.
Why Jobs AND Triggers? Many job schedulers do not have separate notions of jobs and triggers. Some define a 'job' as simply an execution time (or schedule) along with some small job identifier. Others are much like the union of Quartz's job and trigger objects. While developing Quartz, we decided that it made sense to create a separation between the schedule and the work to be performed on that schedule. This has (in our opinion) many benefits.
For example, Jobs can be created and stored in the job scheduler independent of a trigger, and many triggers can be associated with the same job. Another benefit of this loose-coupling is the ability to configure jobs that remain in the scheduler after their associated triggers have expired, so that that it can be rescheduled later, without having to re-define it. It also allows you to modify or replace a trigger without having to re-define its associated job.
Identities
Jobs and Triggers are given identifying keys as they are registered with the Quartz scheduler. The keys of Jobs and Triggers (JobKey and TriggerKey) allow them to be placed into 'groups' which can be useful for organizing your jobs and triggers into categories such as "reporting jobs" and "maintenance jobs". The name portion of the key of a job or trigger must be unique within the group — or in other words, the complete key (or identifier) of a job or trigger is the compound of the name and group. A key given only a name is in the group named by Key<T>.DefaultGroup, "DEFAULT".
You now have a general idea about what Jobs and Triggers are, you can learn more about them in Lesson 3: More About Jobs & JobDetails and Lesson 4: More About Triggers
